![]() ![]() Why did you feel this was needed?"Ī: This hack is designed to challenge new concepts and gameplay in order create a very different experience to the original (and possibly FE as a whole) and in earlier development had undergone a huge amount of experimentation to explore new mechanics/design (through new unit/class archetypes, weapon types, map overhauls etc.). Q: "I don't understand X or Y mechanical change or addition. ![]() As a whole, most Laguz perform more consistently as the game progresses and scale similarly to Beorc, while having many quality of life improvements to make them feel better to use. Laguz on average (based on type) gain 2.5x weapon EXP compared to the original, now have a viable 2-range option in magic cards, overall have better transform gauges (with some types like wolves and cats able to retain their gauges indefinitely when used a certain way), they now retain some extra stats when untransformed (leaving them less vulnerable), have additional properties in some cases (cats having 'Canto' and ravens having high innate crit for example) and also scale better into the lategame when given investment (as well as stat boosters being a lot more common now, where Laguz benefit more from than Beorc). However Laguz's EXP curve and scaling have completely changed, as well as many other benefits they now have. Q: "Why do Laguz seem to be even worse now?"Ī: Laguz are now often a lower level with lower base stats appropriate to that (in order to better match your Beorc units earlier in the game). Less reliance on EXP or levels also encourages the player to use a larger roster of units over the alternative of focusing on only a few units at a time, and the maps/difficulty play into this. Nolan's STR or Edward's SPD are good examples. While the overall design and balancing has been changed drastically from the original game, in order to accommodate the new difficulty and mechanical changes, this should hopefully provide an experience that can be enjoyed separately from the original.Ī: This makes certain units less reliant on EXP or levels in order to scale well, as well as making early promoting a lot more valuable (which is helpful when many units have less availability than others). This is to make the game more challenging while still retaining mechanics that are lost on hard mode (such as the weapon triangle). The hack has been tuned around normal mode (now named 'ReDux'), offering a difficulty level even beyond that of the vanilla hard mode, with the exception of the early chapters. ![]() Radiant Dawn ReDux is a hack that offers an alternative version of FE10 that re-designs many aspects of the original game and primarily aims to provide a fresh experience to not only those who have played the original, but to those familiar to the FE series as a whole, with the secondary goal to also improve upon the difficulty curve and consistency. ![]()
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